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<channel>
	<title>IBR &#187; marine simulation</title>
	<atom:link href="http://www.ibrsistemi.com/blog/?feed=rss2&#038;tag=marine-simulation" rel="self" type="application/rss+xml" />
	<link>http://www.ibrsistemi.com/blog</link>
	<description>IBR SISTEMI S.r.l.</description>
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		<title>SEATEC  &#8211; 8a Rassegna internazionale tecnologie,  subfornitura e design per imbarcazioni, yacht e navi.</title>
		<link>http://www.ibrsistemi.com/blog/?p=1257</link>
		<comments>http://www.ibrsistemi.com/blog/?p=1257#comments</comments>
		<pubDate>Wed, 10 Feb 2010 10:09:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[05 - EVENTS]]></category>
		<category><![CDATA[marine simulation]]></category>
		<category><![CDATA[ship sim]]></category>
		<category><![CDATA[Ship Simulation]]></category>
		<category><![CDATA[simulatori]]></category>
		<category><![CDATA[simulazione navale]]></category>

		<guid isPermaLink="false">http://www.ibrsistemi.com/blog/?p=1257</guid>
		<description><![CDATA[

IBR Sistemi presenta i propri simulatori presso il SEATEC
febbraio 10/02/2010 &#124; 12/02/2010
Toscana Carrara (MS) 


SEATEC
Rassegna internazionale tecnologie, subfornitura, design per imbarcazioni – Organizzazione: Carrara-Fiere IMM Spa – Marina di
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2010/02/Seatec.JPG" rel="lightbox[1257]"><img class="alignleft size-thumbnail wp-image-1258" style="margin: 0px; border: 10px solid white;" title="Seatec" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2010/02/Seatec-150x150.jpg" alt="Seatec" width="150" height="150" /></a></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; margin: 0px;">
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; margin: 0px;">IBR Sistemi presenta i propri <strong>simulatori </strong>presso il <strong>SEATEC</strong></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; margin: 0px;">febbraio<span lang="it"> </span><span style="color: #ff0000;">10/02/2010</span><span lang="it"> | </span><span style="color: #ff0000;">12/02/2010</span><br />
Toscana<span lang="it"> </span>Carrara<span lang="it"> </span>(MS)<span lang="it"> </span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; margin: 0px;"><span lang="it"><span id="more-1257"></span><br />
</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; margin: 0px;"><span style="color: #0000ff;"><strong>SEATEC</strong></span><br />
Rassegna internazionale tecnologie, subfornitura, design per imbarcazioni – Organizzazione: Carrara-Fiere IMM Spa – Marina di</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SEAMAN &#8211; Release 4.0</title>
		<link>http://www.ibrsistemi.com/blog/?p=655</link>
		<comments>http://www.ibrsistemi.com/blog/?p=655#comments</comments>
		<pubDate>Wed, 18 Nov 2009 08:33:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[02.01 - SIMULATION]]></category>
		<category><![CDATA[04 - NEWS]]></category>
		<category><![CDATA[3d Engine]]></category>
		<category><![CDATA[marine simulation]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://www.ibrsistemi.com/blog/?p=655</guid>
		<description><![CDATA[Sea Manager is the tactical station that provide to manage all simulation sessions, end the communication with all stations.
Download PDF Brocure

Main features:

Scenario:

3D Visualization georeferenced Map:

Orography
Harbour


Sea navigation signals
Open 3D Database system to import external 3D Database


Vehicles:

Positioning
Advanced Physics for surface vessels
Simplified Physics for areal,undersea and ground       vehicles
Open UDP protocol to communicate [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left; "><a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/11/seaman_001.png" rel="lightbox[655]"><img class="alignleft size-thumbnail wp-image-888" style="border: 10px solid white;" title="seaman_001" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/11/seaman_001-150x150.png" alt="seaman_001" width="150" height="150" /></a>Sea Manager is the tactical station that provide to manage all simulation sessions, end the communication with all stations.</p>
<p><a title="Download SeaManager PDF Brocure" href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/11/SeaMan.pdf" target="_blank"><strong>Download PDF Brocure</strong></a></p>
<p><strong><span id="more-655"></span></strong></p>
<p>Main features:</p>
<ol>
<li>Scenario:<a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/Ship.jpg" rel="lightbox[655]"><img class="alignright size-thumbnail wp-image-770" title="Ship" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/Ship-150x150.jpg" alt="Ship" width="150" height="150" /></a>
<ul>
<li>3D Visualization georeferenced Map:
<ul>
<li>Orography</li>
<li>Harbour</li>
</ul>
</li>
<li>Sea navigation signals</li>
<li>Open 3D Database system to import external 3D Database</li>
</ul>
</li>
<li>Vehicles:
<ul>
<li>Positioning</li>
<li>Advanced Physics for surface vessels</li>
<li>Simplified Physics for areal,undersea and ground       vehicles</li>
<li>Open UDP protocol to communicate with other physics       engine</li>
<li>Bird view</li>
<li>Synoptic view</li>
<li>100 Manned Targets</li>
<li>15 Manned Ship. Is possible use all ships as own ship.</li>
<li>Ocean navigation</li>
<li>Harbour navigation</li>
<li>AIS       (Automatic Identification System) targets</li>
</ul>
</li>
<li>Environments:<a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/Zone.jpg" rel="lightbox[655]"><img class="alignright size-thumbnail wp-image-771" title="Zone" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/Zone-150x150.jpg" alt="Zone" width="150" height="150" /></a>
<ul>
<li>Weather:
<ul>
<li>Realtime weather</li>
<li>Simulated weather:
<ol>
<li>Zone weather</li>
<li>Global weather</li>
</ol>
</li>
<li>Ocean parameters:
<ol>
<li>Waves Height</li>
<li>Waves amplitude</li>
<li>Waves period</li>
</ol>
</li>
<li>Wind:
<ol>
<li>Intensity</li>
<li>Direction</li>
<li>Type:
<ol>
<li>Continuous</li>
<li>Gust</li>
</ol>
</li>
</ol>
</li>
<li>Currents:
<ol>
<li>Intensity</li>
<li>Direction</li>
</ol>
</li>
<li>Rain/ Snow:
<ol>
<li>Intensity</li>
<li>Direction</li>
</ol>
</li>
<li>Clouds:
<ol>
<li>Cirrus</li>
<li>Stratus</li>
<li>Cumulus</li>
<li>Cumulonimbus</li>
<li>Alto cumulus</li>
</ol>
</li>
</ul>
</li>
<li>Day Time:
<ul>
<li>Georeferenced Day time</li>
<li>Simulated Day time:
<ol>
<li>Realy velocity Time</li>
<li>Increase/decrease velocity Time</li>
</ol>
</li>
</ul>
</li>
</ul>
</li>
<li>Physics:<a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/Target_1.jpg" rel="lightbox[655]"><img class="alignright size-thumbnail wp-image-772" title="Target_1" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/Target_1-150x150.jpg" alt="Target_1" width="150" height="150" /></a>
<ul>
<li>Small and medium ship custom advanced high       speed physics engine:
<ul>
<li>Ship length : 2-50 mt</li>
<li>Waves interection</li>
<li>Buidings interection</li>
<li>Wind interection</li>
<li>Current interection</li>
<li>Sea bed interection</li>
<li>Ship / target waves interection</li>
<li>Own ship waves interection</li>
<li>Propeller forces</li>
<li>Rudder forces</li>
<li>Thrusters forces</li>
<li>Pod forces</li>
<li>Inteceptor/Flap forces</li>
</ul>
</li>
</ul>
</li>
<li>Failures:
<ul>
<li>Rudder failure</li>
<li>Engine failure</li>
<li>Engine reduced RPM</li>
<li>Inteceptor/Flap failure</li>
<li>Thruster failure</li>
<li>All Indicator       failure</li>
</ul>
</li>
<li>Communication:
<ul>
<li>Standard Open       UDP protocol</li>
<li>OwnShip 6DOF</li>
<li>Ship 6DOF</li>
<li>Target 6DOF</li>
<li>Special       communication with IBR Simulation module:
<ul>
<li>SeaVis</li>
<li>RadSim 300</li>
<li>VI – Virtual        Instruments</li>
<li>NI Engine – Console</li>
</ul>
</li>
</ul>
</li>
</ol>
]]></content:encoded>
			<wfw:commentRss>http://www.ibrsistemi.com/blog/?feed=rss2&amp;p=655</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SEAVIS &#8211; Release 4.0</title>
		<link>http://www.ibrsistemi.com/blog/?p=651</link>
		<comments>http://www.ibrsistemi.com/blog/?p=651#comments</comments>
		<pubDate>Tue, 17 Nov 2009 08:15:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[02.01 - SIMULATION]]></category>
		<category><![CDATA[04 - NEWS]]></category>
		<category><![CDATA[01.02 - MULTIMEDIA]]></category>
		<category><![CDATA[3d Engine]]></category>
		<category><![CDATA[3D Realtime]]></category>
		<category><![CDATA[3D Visualization]]></category>
		<category><![CDATA[marine simulation]]></category>
		<category><![CDATA[Quest3D]]></category>
		<category><![CDATA[Viewer]]></category>

		<guid isPermaLink="false">http://www.ibrsistemi.com/blog/?p=651</guid>
		<description><![CDATA[SeaVis : Professional Marine Simulation Viewer
Download PDF brocure

SEAVIS
Specifications:
3D Realtime simulation viewer
Natural Environment


Dynamic ambient light calculated in real-time with 32 bit precision
Dynamic HDR light
Sun:

Dynamic position based on daytime, latitude and longitude
Dynamic color based on sky position
Lens flares


Moon :

Dynamic position based on daytime, latitude and longitude
Dynamic Moon phase


Clouds :

Dynamic wind affected


Dynamic clouds color affected by ambient light
Different [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/11/screenshot_vis4_001.png" rel="lightbox[651]"><img class="alignleft size-thumbnail wp-image-841" style="border: 10px solid white;" title="screenshot_vis4_001" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/11/screenshot_vis4_001-150x150.png" alt="screenshot_vis4_001" width="150" height="150" /></a>SeaVis : Professional Marine Simulation Viewer</p>
<p><a title="Download SeaVis PDF Documetation" href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/11/sv-low.pdf" target="_blank"><strong>Download PDF brocure</strong></a></p>
<p><span id="more-651"></span></p>
<div><strong><span style="font-size: large;">SEAVIS</span></strong></div>
<div>Specifications:</div>
<div>3D Realtime simulation viewer</div>
<div><strong>Natural Environment</strong></div>
<div>
<ul>
<li>Dynamic ambient light calculated in real-time with 32 bit precision</li>
<li>Dynamic HDR light</li>
<li>Sun:<!--more-->
<ul>
<li>Dynamic position based on daytime, latitude and longitude</li>
<li>Dynamic color based on sky position</li>
<li>Lens flares</li>
</ul>
</li>
<li>Moon :
<ul>
<li>Dynamic position based on daytime, latitude and longitude</li>
<li>Dynamic Moon phase</li>
</ul>
</li>
<li>Clouds :<a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/screenshot_vis4_005.jpg" rel="lightbox[651]"><img class="alignright size-thumbnail wp-image-679" title="screenshot_vis4_005" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/screenshot_vis4_005-150x150.jpg" alt="" width="150" height="150" /></a>
<ul>
<li>Dynamic wind affected</li>
</ul>
<ul>
<li>Dynamic clouds color affected by ambient light</li>
<li>Different type:
<ul>
<li>Cirrus</li>
<li>Stratus</li>
<li>Cumulus</li>
<li>Cumulonimbus</li>
<li>Alto cumulus</li>
</ul>
</li>
<li><span style="font-size: x-small;">Parametric</span><span style="font-size: x-small;"> </span>Intensity for each type of clouds</li>
</ul>
</li>
<li>Lighting :
<ul>
<li>Flash of lighting</li>
<li>lighting</li>
<li><span style="font-size: x-small;">Parametric</span><span style="font-size: x-small;"> </span>intensity</li>
<li>Thunder sound effects</li>
</ul>
</li>
<li>Wind:
<ul>
<li><span style="font-size: x-small;">Parametric</span><span style="font-size: x-small;"> Intensity </span></li>
<li><span style="font-size: x-small;">Parametric</span><span style="font-size: x-small;"> </span>direction</li>
<li>Different type:
<ul>
<li>Continuous</li>
<li>Gust</li>
</ul>
</li>
<li>Sound effects</li>
</ul>
</li>
<li>Rain:
<ul>
<li><span style="font-size: x-small;">Parametric</span><span style="font-size: x-small;"> Intensity </span></li>
<li>Dynamically wind affected</li>
<li>Sound effects</li>
</ul>
</li>
<li>Snow:</li>
</ul>
</div>
<ul>
<li>
<ul>
<li><span style="font-size: x-small;">Parametric</span><span style="font-size: x-small;"> Intensity </span></li>
<li>Dynamically wind affected<a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/screenshot_vis4_018.jpg" rel="lightbox[651]"><img class="alignright size-thumbnail wp-image-678" title="screenshot_vis4_018" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/screenshot_vis4_018-150x150.jpg" alt="" width="150" height="150" /></a></li>
</ul>
</li>
<li>Fog:
<ul>
<li>Volumetric effects</li>
<li><span style="font-size: x-small;">Parametric</span><span style="font-size: x-small;"> </span>Intensity</li>
</ul>
</li>
<li>Ocean:
<ul>
<li>Multiple waves</li>
<li>Amplitude parameters</li>
<li>Period parameters</li>
<li>Dynamically wind affected:
<ul>
<li>Surface waves geometry creation</li>
<li>surface waves direction</li>
<li>Foam</li>
</ul>
</li>
</ul>
<ul>
<li>Sky reflection<a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/screenshot_vis4_014.jpg" rel="lightbox[651]"><img class="alignright size-thumbnail wp-image-680" title="screenshot_vis4_014" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/screenshot_vis4_014-150x150.jpg" alt="" width="150" height="150" /></a></li>
<li>Environment reflection</li>
<li>Vehicles reflection</li>
<li>Dynamical Normal/Bump effects</li>
<li>Particles splash effect</li>
<li>Undersea visualization</li>
<li>Undersea visibility parameters</li>
<li>Depth depending dynamic undersea volumetric light</li>
<li>Ocean height high frequency output data by position vector</li>
<li>Sound effects</li>
</ul>
</li>
<li>Full parameters control via UDP communication open protocol.</li>
</ul>
<div><strong>Scenario</strong></div>
<div>
<ul>
<li>Multiple object visualization<a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/screenshot_vis4_002.jpg" rel="lightbox[651]"><img class="alignright size-thumbnail wp-image-682" title="screenshot_vis4_002" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/screenshot_vis4_002-150x150.jpg" alt="" width="150" height="150" /></a></li>
<li>Big texture 4096&#215;4096</li>
<li>Unlimited Polygon (Depends on Video Cards)</li>
<li>Tecnical animation</li>
<li>Scenario technical signal end light signal</li>
<li>Open platform to import object created with IBR_ShipSim Quest3D plug-in.</li>
</ul>
<div>
<div><strong>Dynamic Object </strong></div>
<div>
<ul>
<li>Multiple object visualization<a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/screenshot_vis4_011.jpg" rel="lightbox[651]"><img class="alignright size-thumbnail wp-image-681" title="screenshot_vis4_011" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/screenshot_vis4_011-150x150.jpg" alt="" width="150" height="150" /></a></li>
<li>High resolution texture</li>
<li>Unlimited Polygons (Depends on Video Cards)</li>
<li>Tecnical animation</li>
<li>100 dynamic objects</li>
<li>Dynamic technical signal end light signal</li>
<li>Open platform to import object created with IBR_ShipSim Quest3D plug-in.</li>
<li>6DOF ( Degree Of Fredom ) control via UDP communication open protocol.</li>
</ul>
</div>
</div>
</div>
<div><strong>Particle effect</strong></div>
<div>
<ul>
<li>Volumetric Smoke</li>
<li>Fire</li>
<li>Explosion</li>
<li>Undersea explosion</li>
<li>Wakes on ocean surface</li>
<li>Propeller undersea wakes</li>
<li>Special effects</li>
</ul>
</div>
<p><strong>Cameras</strong></p>
<div>
<div>
<ul>
<li>Multiple camera</li>
<li>Different type of camera:
<ul>
<li>First person</li>
<li>Ghost camera</li>
<li>Orbit camera</li>
<li>Look at camera</li>
<li>Cinenatic camera</li>
<li>Animated camera</li>
</ul>
</li>
<li>Dynamic object camera</li>
<li>Scenario Camera</li>
</ul>
</div>
<div>
<ul>
<li>Full camera control via UDP communication open protocol.</li>
</ul>
</div>
</div>
<div><strong>Advenced funtion</strong></div>
<div>
<ul>
<li>3D Stereocopic visualization</li>
<li>Multiple screen <em><span style="font-size: x-small;">s</span><span><span style="font-size: x-small;">ynchronization</span></span></em></li>
<li>Cave Visualization &#8211; spherical, cilindrical, plane</li>
<li>PiP (Picture in Picture)</li>
<li>HUD overlay</li>
<li>Infrared visualization</li>
<li>Post renders effect</li>
</ul>
<div><strong>Caratteristics</strong></div>
<div><strong><br />
</strong></div>
<div>
<ul>
<li>DirectX optimize rendering</li>
<li>Nvidia quadro certification</li>
<li>Open platform</li>
</ul>
</div>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>BELCOST &#8216;09</title>
		<link>http://www.ibrsistemi.com/blog/?p=778</link>
		<comments>http://www.ibrsistemi.com/blog/?p=778#comments</comments>
		<pubDate>Thu, 01 Oct 2009 09:53:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[05 - EVENTS]]></category>
		<category><![CDATA[Harbour protection]]></category>
		<category><![CDATA[marine simulation]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Simulazione]]></category>

		<guid isPermaLink="false">http://www.ibrsistemi.com/blog/?p=778</guid>
		<description><![CDATA[IBR Sistemi And NURC present our Harbour Protection systems in BELCOST &#8216;09   exibition
October 5-15/2009 - Koksijde Air Base &#8211; Belgium
BELCOST &#8216;09
Tecnology demostration event
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/11/IMAGE_472.jpg" rel="lightbox[778]"><img class="alignleft size-thumbnail wp-image-779" style="border: 10px solid white;" title="IMAGE_472" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/11/IMAGE_472-150x150.jpg" alt="IMAGE_472" width="150" height="150" /></a>IBR Sistemi And NURC present our Harbour Protection systems in BELCOST &#8216;09   exibition</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; margin: 0px;">October<span lang="it"> 5-15</span><span>/2009 - Koksijde Air Base &#8211; Belgium</span></p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; margin: 0px;"><span><strong>BELCOST &#8216;09</strong></span><br />
Tecnology demostration event</p>
]]></content:encoded>
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		</item>
		<item>
		<title>24 HEURES &#8211; SETTEMBRE 2009</title>
		<link>http://www.ibrsistemi.com/blog/?p=644</link>
		<comments>http://www.ibrsistemi.com/blog/?p=644#comments</comments>
		<pubDate>Tue, 08 Sep 2009 09:16:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[06 - PRESS]]></category>
		<category><![CDATA[marine simulation]]></category>
		<category><![CDATA[PANNELLI SOLARI]]></category>
		<category><![CDATA[PLANET SOLAR]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[SOLAR]]></category>

		<guid isPermaLink="false">http://www.ibrsistemi.com/blog/?p=644</guid>
		<description><![CDATA[Planet Solar fait des bulles dans son port d&#8217;attache

.

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/newplanetsolar.jpg" rel="lightbox[644]"><img class="alignleft size-thumbnail wp-image-645" style="border: 10px solid white;" title="newplanetsolar" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/newplanetsolar-150x150.jpg" alt="newplanetsolar" width="150" height="150" /></a>Planet Solar fait des bulles dans son port d&#8217;attache</p>
<p><span id="more-644"></span></p>
<p>.</p>
<p><a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/newplanetsolar.jpg" rel="lightbox[644]"><img class="aligncenter size-full wp-image-645" title="newplanetsolar" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/09/newplanetsolar.jpg" alt="" width="500" height="375" /></a></p>
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		<title>BRIDGE CONSOLE</title>
		<link>http://www.ibrsistemi.com/blog/?p=895</link>
		<comments>http://www.ibrsistemi.com/blog/?p=895#comments</comments>
		<pubDate>Tue, 01 Sep 2009 09:58:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[02.01 - SIMULATION]]></category>
		<category><![CDATA[marine simulation]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Simulazione]]></category>

		<guid isPermaLink="false">http://www.ibrsistemi.com/blog/?p=895</guid>
		<description><![CDATA[
STANDARD CONSOLE
Manoeuvring console


N.1 Console equipped with:
(size: H 120 cm; W 80 cm; L 160 cm)
N.1 Steering control,
N.2 small Steering control,
N.2 rudder angle indicator;
N.1 Steering selector;
N.1 Engine Control;
N.2 indicator step eliche;
N.2 RPM indicators;
N.2 bow thruster panel;
N.1 Alarm panel;
N.1 Gyrocompass;
N.1 Autopilot;
N.1 lights managing panel;
N.1 Monitor;
N.1 View Selection;
N.1 Electronic interface,
N.1 PC.
ECDIS / RADAR consolE 
N.3 Multifunction console equipped [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p><strong><a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/11/Consolle.jpg" rel="lightbox[895]"><img class="alignleft size-thumbnail wp-image-896" style="border: 10px solid white;" title="Consolle" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/11/Consolle-150x150.jpg" alt="Consolle" width="150" height="150" /></a>STANDARD CONSOLE</strong></p>
<p>M<strong>anoeuvring console</strong></p>
<p><strong><span id="more-895"></span><br />
</strong></p>
<p>N.1 Console equipped with:</p>
<p>(size: H 120 cm; W 80 cm; L 160 cm)</p>
<p>N.1 Steering control,</p>
<p>N.2 small Steering control,</p>
<p>N.2 rudder angle indicator;</p>
<p>N.1 Steering selector;</p>
<p>N.1 Engine Control;</p>
<p>N.2 indicator step eliche;</p>
<p>N.2 RPM indicators;</p>
<p>N.2 bow thruster panel;</p>
<p>N.1 Alarm panel;</p>
<p>N.1 Gyrocompass;</p>
<p>N.1 Autopilot;</p>
<p>N.1 lights managing panel;</p>
<p>N.1 Monitor;</p>
<p>N.1 View Selection;</p>
<p>N.1 Electronic interface,</p>
<p>N.1 PC.</p>
<p><strong>ECDIS / RADAR consolE </strong></p>
<p>N.3 Multifunction console equipped with:</p>
<p>(size: H 120 cm; W 90 cm; L 85 cm)</p>
<p>N.1 Monitor lcd 22&#8243; 1680 X 1050 16:9,</p>
<p>N.1 keyboard whit  track-ball,</p>
<p><strong>ANCHOR CONSOLE</strong><strong> </strong></p>
<p>N.1 Console equipped with:</p>
<p>(size: H 120 cm; L 80 cm; L 85 cm)</p>
<p>N.1 Monitor lcd 12&#8243;,</p>
<p>N.1 anchor panel to managing,</p>
<p>N.1 Electronic interface.</p>
<p><strong>BINOCULAR CONSOLE</strong><strong></strong></p>
<p>N.1 Corner console dedicated to  an independent visual channel that can be used as binocular, using the joystick it is possible to change bearing and to zoom in/out:</p>
<p>N.1 Monitor lcd 22&#8243; 1680 X 1050 16:9,</p>
<p>N.1 Joystick analogical 2 way ,</p>
<p>N.2 Push button,</p>
<p>N.1 Electronic interface.</p>
<p><strong>GPS console</strong><strong> </strong></p>
<p>N.1 Corner console whit real equipement  whit  NMEA Standard interface</p>
<p><strong>SOFTWARE SPECIFICATION</strong></p>
<p><strong>Driver  Ni-Engine</strong><strong></strong></p>
<p>Driver to manage and manipulate Analog e Digital signal acquired from National Instruments devices DAQ  series.</p>
<p>Features:</p>
<ol>
<li>User friendly interface</li>
<li>Not limited devices</li>
<li>Not limited Input and output channels</li>
<li>Output conditioning</li>
<li>Output Ethernet – UDP protocol</li>
</ol>
<p style="text-align: center;"><strong><a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/11/NI_Engine.jpg" rel="lightbox[895]"><img class="aligncenter size-medium wp-image-897" title="NI_Engine" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/11/NI_Engine-300x203.jpg" alt="NI_Engine" width="300" height="203" /></a></strong></p>
<p><strong>WorkFlow:</strong></p>
<p>With a simple list is possible to assign name in text format at each signals and channels.</p>
<p>Linear conditioning for each Output signal.</p>
<p>NI_Engine creates a message with variable, value and other control fields for each signal and send the message in a defined interval.</p>
<p>The text message was send in UDP protocol at an IP address and Port defined in a configuration file.</p>
<p><strong>AUTOMATION HARDWARE SPECIFICATION</strong></p>
<p><strong>SYSTEM</strong><strong></strong></p>
<p>All the bridge components are fully cabled, interfaced with the Control PC via a standard interface (USB or Ethernet). The PC interacts with the physical components of the bridges and talk with the simulation system via Ethernet Standard UDP</p>
<p><strong>THE FIELD INTERFACE</strong><strong></strong></p>
<p>I/F Standard (USB or Ethernet)  to talk with the PC software driver</p>
<p>Modules to interface the field:</p>
<ul>
<li>48 Digital Input<br />
(to read the push button / switch activation)</li>
<li>48 Digital Output<br />
(to turn on/off the signaling leds)</li>
<li>8 Analog Input Channel +/- 10V<br />
(to read the position of main controls like rudder, power levers, …)</li>
<li>8 Analog Output Chanel +/- 10V<br />
(to manage analogical indicators like Engine RPM, Rudder indicator, …)</li>
</ul>
<p>110-240 VAC</p>
<p>DIN Rail mount</p>
<p><strong>THE PHYSICAL INPUT DEVICES</strong><strong></strong></p>
<ul>
<li>Main Rudder<br />
(wheel and electronic helm)</li>
<li>2 potentiometric controls for manage separately the rudders</li>
<li>Control Head for two engines</li>
<li>8 panels with buttons/switches/signaling leds<br />
(chain / alarms / point of view selector / autopilot / lights / thrusters / rudders selection)</li>
</ul>
<p>Binocular control panel with analogical Joystick and zoom buttons</p>
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		<item>
		<title>MARINE SIMULATION &#8211; NATO</title>
		<link>http://www.ibrsistemi.com/blog/?p=492</link>
		<comments>http://www.ibrsistemi.com/blog/?p=492#comments</comments>
		<pubDate>Thu, 26 Feb 2009 14:31:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[03.01 SIMULATION]]></category>
		<category><![CDATA[FAST SHIP SIM]]></category>
		<category><![CDATA[marine simulation]]></category>
		<category><![CDATA[ship sim]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://www.ibrsistemi.com/blog/?p=492</guid>
		<description><![CDATA[DESCRIPTION : FULL MISSION MARINE SIMULATOR.
CUSTOMER: NATO Undersea Research Centre (NURC)
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/02/nurc_0011.png" rel="lightbox[492]"><img class="alignleft size-thumbnail wp-image-494" style="border: 10px solid white;" title="nurc_0011" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/02/nurc_0011-150x150.png" alt="" width="150" height="150" /></a>DESCRIPTION : FULL <strong>MISSION</strong> <strong>MARINE</strong> <strong>SIMULATOR</strong>.</p>
<p>CUSTOMER: <strong>NATO</strong> Undersea Research Centre (<strong>NURC</strong>)</p>
]]></content:encoded>
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		<title>NEW STORM ROOM</title>
		<link>http://www.ibrsistemi.com/blog/?p=480</link>
		<comments>http://www.ibrsistemi.com/blog/?p=480#comments</comments>
		<pubDate>Mon, 02 Feb 2009 09:07:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[03.02 MULTIMEDIA]]></category>
		<category><![CDATA[01.02 - MULTIMEDIA]]></category>
		<category><![CDATA[edutainment]]></category>
		<category><![CDATA[marine simulation]]></category>
		<category><![CDATA[Simulation]]></category>

		<guid isPermaLink="false">http://www.ibrsistemi.com/blog/?p=480</guid>
		<description><![CDATA[DESCRIPTION : Software and Hardware Update of Storm Room. Navigation in CAPE HORN with Extreme Marine Conditions Simulator. Zeus Console to change the meteo-marine condition.
CUSTOMER: MUMA - Museo del mare di Genova
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/03/04032009114.jpg" rel="lightbox[480]"></a><img class="alignleft size-thumbnail wp-image-1127" style="border: 10px solid white;" title="NewStormRoom" src="http://www.ibrsistemi.com/blog/wp-content/uploads/2009/02/NewStormRoom-150x150.jpg" alt="NewStormRoom" width="150" height="150" />DESCRIPTION : Software and Hardware Update of Storm Room. <strong><span style="font-weight: normal;">Navigation</span> in CAPE HORN with <strong>Extreme </strong>Marine Conditions <strong>Simulator</strong>. Zeus <span style="font-weight: normal;">Console to </span>change <span style="font-weight: normal;">the </span>meteo<span style="font-weight: normal;">-</span>marine condition<span style="font-weight: normal;">.</span></strong></p>
<p>CUSTOMER: <strong>MUMA </strong>- Museo del mare di Genova</p>
]]></content:encoded>
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